Outlast is one of the many horror games that have been cropping up in the past decade that focuses on the survival aspect rather than the gore aspect of horror.
I will start by saying that my knowledge of horror games is quite limited and really specific, but I have an idea of what to expect of a horror game: fear, anxiety and anticipation.
Fear is very hard to get to with games, but the anxiety and the anticipation of events is strong and very pulling in many of them.
Though Outlast was not the first game of its kind that I played, it is the most recent, so it’s fresher in my mind.
To start off, very well presented game. From a technical point of view, the mechanics of the game are very well introduced in the opening moments of the game. The controls are one of the most important aspects of any game and this game controls very well. It gives that versatile feel where, when you are running, you feel quick and when you are crawling, you feel slow. It sounds like something all games do perfectly, but it’s not.
So, navigating the game is a pleasure. How about how it sounds?
It sounds great. It has to. Most of the game is hanging on the fact that you have to see and hear things very carefully, so the sound montages are very well done. It’s easy to get lost in the maze of the Asylum and it only gets worst by the sounds coming from all around you indicating dangers you were not truly aware of until the last minute.
Unfortunately, sound is not essential to this game, sight is. With the very well placed mechanics of using a camcorder to record your adventure and the night-vision as a must-have tool, having your camera up and fresh on batteries is essential. Nothing worse than finding yourself short on batteries in a portion of the Asylum where lighting is minimal and monsters are at their fullest alert.
So, all in all, playing this game is fun. This includes my favorite part: the story.
It starts simple enough and creepy to the brim. It’s a good beginning to a horror story, but like all games, it makes a turn that is unexpected but at the same time, to be expected. It’s a horror in the modern age, it’s going to be a twist, because no one knows what is horror anymore.
Apart from a change in story that breaks some of the horror, Outlast is very nice horror game, thought it overuses its formula of one big monster per region, one puzzle or one item to acquire and then move on to the next area of the game to find another big monster, collect another key item and move on to the next area.
The formula mixes at the end, but it’s not much better, honestly.
The end of the game itself is… interesting, not to be spoiling anything. I would say this is the type of game you have to play to give your own opinion. Is it worth the buy? Definitely.